04.22.08

Alchemist – Power Class

Posted in Classes tagged at 2:04 am by kenderbard

Publisher: Mongoose Publishing
Series: Power Classes
Introduction: Alchemy is typically a perplexing art for common folk in a fantasy setting. In any world where the majority of people must toil to survive, the idea of someone’s life work being to stand around boiling liquids and talking about the ‘essence of rare matter’ is quite alien to them. Alchemists in a fantasy world are rarely considered anything other than strange folk with ways that set them apart from the rest of society. Of course, this is not always the case. THe first time an invading band of humanoids is turned aside by thunderstones and tanglefoot bags, the alchemist responsible might find himself very popular indeed.

Alchemy & Herbalists

Posted in Supplemental Stuff tagged , at 2:03 am by kenderbard

Publisher: Bastion Press
Introduction: What is alchemy? The knee-jerk definition of alchemy is “a buncha guys trying to turn lead into gold.” right? While that’s partly true, there’s so much more to learn. Stick around and you’ll discover everything you’ll need to know about the Hermetic Arts, or at least the alchemical arts you choose to adapt and unleash upon your D&D game worlds.

What is herbalism? It’s the study and knowledge of herbs and plantlife, their effects and uses both within and outside the human (or animal) body. It’s also the understanding of the world and the sentient races’ place among the other forms of life. Herbalism expands one’s understanding of how plants and animals have grown and changed to aid each other in maintaining the crucial balances of life on any planet. But that’s not what you readers want to know, is it? You’re after the skinny on how to use the herbs in your games, right? Read on, impatient ones, and prepare to learn…