10.26.09

Deathright

Posted in Adventures tagged , at 2:22 am by kenderbard

Publisher: WOTC
Level: 8-9
Introduction: Over three hundred years ago, the wise and beautiful Queen Simura lost her only love to a horrid disease. In a desperate attempt to restore life to her beloved Gallanos, the Queen turned to necromancy, and became seduced by the evil power of a mystical tome; the Darklight Codex. Constructing a gigantic maze beneath her palace, the Queen began to gather followers, as the dead throughout the land began to rise. Suddenly, a fanatical group of warrior-priests attacked the palace, and succeeded in sealing the Queen and her followers within their own stronghold. As time passed, the city crumbled, and to most people the story of the Queen is now only a legend. Now terror grips the land – children are being kidnapped, plague is spreading, and the dead are rising again. And deep beneath the palace ruins, in the heart of the maze, the Queen begins to awaken from her long sleep, her power even greater than before.

10.26.08

Bring Him Back Alive!

Posted in Adventures tagged , , , , at 5:58 am by kenderbard

Publisher: AEG
Level: 4-8
Introduction: It’s a warm summer evening, just about perfect. A cool breeze blusters in from the northwest, carrying the promise of the encroaching autumn with it, but at the moment it brings you a welcome relief from the heat of the day. After spending most of your summer delving into the deeps and dungeons beneath the land, you’re just happy to be able to relax in the comforts of a world in which the sun sets and rises. For what seems like the first time in ages, you’re not worried about what might be lurking just around the corner or behind the next door as you are about the terrible prospect of draining dry the local tavern’s stores. You have just finished a marvelous dinner at the Stumble Inn. (The weathered wooden sign creaking over the door depicts a booted foot tripping over a lump of gold.) The innkeeper and his wife – Carbad and Kamalda, an honest pair of retired farmers as weatherbeaten as their place’s sign – have  hauled out their very best for you. They know that you are restless to be on your way and that they aren’t bound to have the pleasure of your company for much longer. Just as you’re about to raise a taost to your deserving host, a rumpled shape staggers through the inn’s open door. You reach for your weapon, startled at the intrusion, bust before you can act, the figure crumples to the floor. The innkeeper dashes over and turns the stricken stranger onto his back. “Marcaeus!” he gasps, then looks back up at you, his face filled with dread. You rush to the fallen man’s side. He’s live, but barely so. He’s literally been beaten within an inch of his life, and his right leg is twisted at a decidedly uncomfortable angle. You roll the man over onto his back, and he groans loudly as the bones in his battered leg crunch together. His eyes flicker for a moment then open wide. His gaze, clouded by his intense pain, fixes directly on you. Just before he mercifully passes out, he reaches up and grabs you by the front of your shirt. “My son,” he whispers through his battered lips, “They’ve got my son!”

06.23.08

An Eye For An Eye

Posted in Adventures tagged at 3:55 am by kenderbard

Publisher: Wizards of the Coast
Level: 8
Introduction: When your ire has been raised, when you have been wronged, when someone has crossed you too many times—it’s time to contact the Council of Wrath. This small but extremely efficient band specializes in vengeance. And woe to those who find them looking in their direction.

Aberrations

Posted in Adventures tagged , , at 3:46 am by kenderbard

Publisher: Necromancer Games
Series: Swords and Sorcery
Level: 6-8
Introduction: Something has awakened in the Mistwood Mines. An old evil stretches its tentacles across the Moon Fog Hills and once again the hearty folk below have a reason to live in terror. Are you b rave enough to discover the secrets of the mines? Can you withstand the Obelisks of Chaos?