04.06.09
Dead Man’s Cove
Publisher: Fantasy Flight Games
Level: 4-6
Introduction: Cutthroats and cannons! Many a merchant has made his fortune sailing the high seas, transporting goods from one port to another, trading things that are needed for the one thing he needs: gold. One such man is the powerful sea-trade merchant Baldrick Mornstar, master of a fleet of cargo-laden ships. When the shipping lanes Mornstar depends on become infested with human sharks, the well-heeled merchant casts about for some brave souls to take care of the problem – permanently. After numerous attempts by hired scoundrels to deal with the pirates on their own watery tuf fail miserably, Baldrick decides that the best way to end the problem is to catch the blackguards offguard, hitting them where they’re sure to expect it least: at their land base. Like the town crier Mornstar hired shouts, this is a job for stalwart adventurers, for competent adventurers, but mostly for adventurers who aren’t afraid to use their heads. After all, when you’re dealing with scurvy dogs like these, it’s use ‘em or lose ‘em.
Dawn of the Serpent
Publisher: Fantasy Flight Games
Level: 5-7
Introduction: Night has fallen and the darkness presses in like walls as you ride along the forest road. The thin sliver of moon above does little to dispel the gloom. A chilling wind gently stirs the leaves and the crisp air stings your exposed flesh. your breath hangs in the air, forming small halos around your heads. Rounding a bend you see the cheerful glow of a campfire about a hundred yards ahead. You can make out the silhouettes of three figures standing around the welcoming fire. Eager to warm yourselves and perhaps share some camaraderie with fellow travelers you urge your steeds on. As you approach, a feeling of uneasyness settles in the pit of your stomachs. The forest around you is ominously still. An oppressive silence fills the void… as if the entire forest is holding its breath expectantly. Upon closer inspection the figures surrounding the campfire appear to be extremely life-like stone statues, their faces frozen masks of fear and surprise. Examining the campsite, you notice a pair of deep, parallel grooves in teh loamy soil leading into the brush to the north as if something heavy has been dragged away…
10.26.08
Bring Him Back Alive!
Publisher: AEG
Level: 4-8
Introduction: It’s a warm summer evening, just about perfect. A cool breeze blusters in from the northwest, carrying the promise of the encroaching autumn with it, but at the moment it brings you a welcome relief from the heat of the day. After spending most of your summer delving into the deeps and dungeons beneath the land, you’re just happy to be able to relax in the comforts of a world in which the sun sets and rises. For what seems like the first time in ages, you’re not worried about what might be lurking just around the corner or behind the next door as you are about the terrible prospect of draining dry the local tavern’s stores. You have just finished a marvelous dinner at the Stumble Inn. (The weathered wooden sign creaking over the door depicts a booted foot tripping over a lump of gold.) The innkeeper and his wife – Carbad and Kamalda, an honest pair of retired farmers as weatherbeaten as their place’s sign – haveĀ hauled out their very best for you. They know that you are restless to be on your way and that they aren’t bound to have the pleasure of your company for much longer. Just as you’re about to raise a taost to your deserving host, a rumpled shape staggers through the inn’s open door. You reach for your weapon, startled at the intrusion, bust before you can act, the figure crumples to the floor. The innkeeper dashes over and turns the stricken stranger onto his back. “Marcaeus!” he gasps, then looks back up at you, his face filled with dread. You rush to the fallen man’s side. He’s live, but barely so. He’s literally been beaten within an inch of his life, and his right leg is twisted at a decidedly uncomfortable angle. You roll the man over onto his back, and he groans loudly as the bones in his battered leg crunch together. His eyes flicker for a moment then open wide. His gaze, clouded by his intense pain, fixes directly on you. Just before he mercifully passes out, he reaches up and grabs you by the front of your shirt. “My son,” he whispers through his battered lips, “They’ve got my son!”
06.23.08
Aberrations
Publisher: Necromancer Games
Series: Swords and Sorcery
Level: 6-8
Introduction: Something has awakened in the Mistwood Mines. An old evil stretches its tentacles across the Moon Fog Hills and once again the hearty folk below have a reason to live in terror. Are you b rave enough to discover the secrets of the mines? Can you withstand the Obelisks of Chaos?
A Gnome’s Affair
Publisher: Wizards of the Coast
Series: Greyhawk
Level: 1-6
Introduction: As an aspiring hero of Highfolk and the Flanaess, you are asked to come to a feast of small porportions to celebrate your deeds. A home-cooked meal, a warm cozy fire, a hearty tale from an old gnome, a journey deep in the Vesve again, where no one can hear you scream…
A Lamentation of Thieves
Publisher: Necromancer Games
Series: Sword and Sorcery
Level: 1-6
Introduction: From the glistening waters of the Moonsilver Sea to the perilous Scar-In-The-Sky Peaks, the land of Hawkmoon is haven of miscreants, highwaymen, and worse. Powerful, faceless figures plot for ultimate control. None are as feared and beloved, dashing and deplorable as Sivian Ulphar, better known as the Lucre King. His agents have infiltrated every organization; his shadow has darkened every heart. Yet one man dares to defy him…
06.19.08
A Dead Man’s Party
Publisher: Module Workshop
Level: 4-6 (4 players)
Introduction: A mad necromancer imprisoned in a sanitarium has died. Now he has come back as a powerful undead wizard. His lunacy was only increased by his death and he has turned all the other inmates into his undead servants. Now the sanitarium is under his control. A traveling group of adventures must put a stop to the necromancer before his evil madness spreads.