04.06.09

Dead Man’s Cove

Posted in Adventures tagged , , at 3:29 am by kenderbard

Publisher: Fantasy Flight Games
Level: 4-6
Introduction: Cutthroats and cannons! Many a merchant has made his fortune sailing the high seas, transporting goods from one port to another, trading things that are needed for the one thing he needs: gold. One such man is the powerful sea-trade merchant Baldrick Mornstar, master of a fleet of cargo-laden ships. When the shipping lanes Mornstar depends on become infested with human sharks, the well-heeled merchant casts about for some brave souls to take care of the problem – permanently. After numerous attempts by hired scoundrels to deal with the pirates on their own watery tuf fail miserably, Baldrick decides that the best way to end the problem is to catch the blackguards offguard, hitting them where they’re sure to expect it least: at their land base. Like the town crier Mornstar hired shouts, this is a job for stalwart adventurers, for competent adventurers, but mostly for adventurers who aren’t afraid to use their heads. After all, when you’re dealing with scurvy dogs like these, it’s use ‘em or lose ‘em.

Dawn of the Serpent

Posted in Adventures tagged , , at 3:26 am by kenderbard

Publisher: Fantasy Flight Games
Level: 5-7
Introduction: Night has fallen and the darkness presses in like walls as you ride along the forest road. The thin sliver of moon above does little to dispel the gloom. A chilling wind gently stirs the leaves and the crisp air stings your exposed flesh. your breath hangs in the air, forming small halos around your heads. Rounding a bend you see the cheerful glow of a campfire about a hundred yards ahead. You can make out the silhouettes of three figures standing around the welcoming fire. Eager to warm yourselves and perhaps share some camaraderie with fellow travelers you urge your steeds on. As you approach, a feeling of uneasyness settles in the pit of your stomachs. The forest around you is ominously still. An oppressive silence fills the void… as if the entire forest is holding its breath expectantly. Upon closer inspection the figures surrounding the campfire appear to be extremely life-like stone statues, their faces frozen masks of fear and surprise. Examining the campsite, you notice a pair of deep, parallel grooves in teh loamy soil leading into the brush to the north as if something heavy has been dragged away…

01.15.09

Daggers at Midnight

Posted in Adventures tagged , , at 6:37 am by kenderbard

Publisher: Fantasy Flight Games
Level: 3-5
Introduction: Today started just like any other day in the city. For once, it’s nice to wake up in the comfortable arms of civilization rather than in the pitch-black depths of some musty dungeon. The bustle of the crowds, the sun on your face, and the energy of the city all sotohe your nerves and help push out of your mind the terrors and dangers of your many adventurers. As you make your way down the street, a ragged urchin runs up to you, clutching a piece of parchment in one hand. “Hello there, you,” he says, pointing at a member of your party. “A man gave me four silver to deliver this to you. He said you’d give me four more on deliver.” He presses the parchment into your hand, eyeing your coin pouch as he waits expectantly for his payment. The parchment reads: “I’m surprised you’d show up around here again, Madarius. If you keep flaunting your face around town, it’s only a matter of time before Krell or Cassatta decides to smash it in. Gods, I’d have half a mind to do that myself if we didn’t make such a good team. I’m willing to forgive your last double cross if you see fit to meet me in the alley behind the Blue Ox just before sundown today.” Madarius? Cassatta? Krell?

Coin’s End

Posted in Adventures tagged at 6:33 am by kenderbard

Publisher: Wizards of the Coast
Level: 5
Introduction: This heart-pounding adventure is the culmination of an epic battle between good and evil. The adventure comes to a head as the players, now armed with the means to destroy the wicked Coin of Power, tread cautiously into the Lands of Skarna to confront their evil nemesis, Daresh the wizard, in her home territory. Her humanoid forces grow in daunting numbers. Can the players stop her before her power grows beyond control?

12.11.08

Castle Zadrian

Posted in Adventures tagged , at 1:39 am by kenderbard

Publisher: AEG
Level: 4-5
Introduction: When you read the posting for this job, you knew what you were getting yourself into. “Lady of means requires the assistance of a stalwart group of adventurers willing to undertake a mission of the utmost importance. Discretion is required.” Words like that never mean that the woman in question is looking for someone to weed her garden – unless, of course, it’s full of man-eating plants. Those are the kinds of words you only post if you’re really in a bind. If it’s a matter of life and death. If you’re desperate for help and willing to pay for it through the nose. It just so happens that you’ve made yourself quite a reputation lending just that kind of aid to people in just that kind of need. And the money hasn’t hurt you any either. So when Lady Elena Zadrian tells you that her father – the near-legendary alchemist Sir Timoth Zadrian – has gone missing, well, you’re not all that surprised. Lady Elena looks up at you once again, brushing the long, blonde hair from her bright blue, tear-soaked eyes. “My father lives outside of a village only four day’s ride from here, a sleepy, little place called Cuthder,” she says. “He comes to see me every four months. He’s a forgetful, old man, but I could set a clock by his visits.” She chokes back a sob. “It’s been eight months since I saw him last. I fear something has gone horribly awry. Either briands have robbed his tiny castle, or one of his experiments may have left him dead – or worse.” The lady stares you straight in the eye, and you can almost taste her desperation. “My father is a good man, wise and noble, but if word of this disappearance were to get out, it would hurl my household into a shambles. I need you to travel to his castle and learn for me what has happened to him, quickly and quietly. Please.” She begs you, her ruby-painted lower lip beginning to quiver. “I need your help. And I’m willing to pay – handsomely.” She has your attention.

10.26.08

Bring Him Back Alive!

Posted in Adventures tagged , , , , at 5:58 am by kenderbard

Publisher: AEG
Level: 4-8
Introduction: It’s a warm summer evening, just about perfect. A cool breeze blusters in from the northwest, carrying the promise of the encroaching autumn with it, but at the moment it brings you a welcome relief from the heat of the day. After spending most of your summer delving into the deeps and dungeons beneath the land, you’re just happy to be able to relax in the comforts of a world in which the sun sets and rises. For what seems like the first time in ages, you’re not worried about what might be lurking just around the corner or behind the next door as you are about the terrible prospect of draining dry the local tavern’s stores. You have just finished a marvelous dinner at the Stumble Inn. (The weathered wooden sign creaking over the door depicts a booted foot tripping over a lump of gold.) The innkeeper and his wife – Carbad and Kamalda, an honest pair of retired farmers as weatherbeaten as their place’s sign – haveĀ  hauled out their very best for you. They know that you are restless to be on your way and that they aren’t bound to have the pleasure of your company for much longer. Just as you’re about to raise a taost to your deserving host, a rumpled shape staggers through the inn’s open door. You reach for your weapon, startled at the intrusion, bust before you can act, the figure crumples to the floor. The innkeeper dashes over and turns the stricken stranger onto his back. “Marcaeus!” he gasps, then looks back up at you, his face filled with dread. You rush to the fallen man’s side. He’s live, but barely so. He’s literally been beaten within an inch of his life, and his right leg is twisted at a decidedly uncomfortable angle. You roll the man over onto his back, and he groans loudly as the bones in his battered leg crunch together. His eyes flicker for a moment then open wide. His gaze, clouded by his intense pain, fixes directly on you. Just before he mercifully passes out, he reaches up and grabs you by the front of your shirt. “My son,” he whispers through his battered lips, “They’ve got my son!”

07.28.08

Blood on White Petals

Posted in Adventures tagged , , , at 3:28 am by kenderbard

Publisher: AEG
Level: 2-5
Introduction: There is a secret to every message, and a hidden truth in every riddle… Traveling along the roads outside the peaceful province of Teshida. A humble ashigaru youth runs toward you, kneeling in the muck and mud at your feet. “Please,” he says, weeping. “Please.” He holds up a scroll, sealed with the chop of the village of Caotang. On the outside, written in poor calligraphy, is the word ’samurai’. Within, there is a message. In sloped kanji, tilted and barely legible, the message reads ‘We have killed the Village Magistrate, so sorry. Town of Caotang no longer can work. Awaiting sentence of death.’ Caotang is a wealthy village. Its production of silk worms is renowned throughout all of Kikumura Province, and without the yearly tithe from teh town, many master silk-makers will have no goods for sale when the winter comes. The entire province will starve. “I will take you to Caotang,” the ashigaru youth says brokenly. “And there, you must adminster the Emperor’s justice… and destroy us all.”

Base of Operations

Posted in Adventures tagged at 2:54 am by kenderbard

Publisher: Wizards of the Coast
Level: 5
Introduction: A group of vile, humanoids have taken over an old, ruined keep within a day’s walk of the nearest town. Local leaders greet this news with alarm, for they don’t wish to see a stronghold for evil humanoids so close to their settlement. So they offer a deal to your group of adventurers: Root out the humanoids and you can have the keep as your own base of operations.

06.23.08

The Barrow King

Posted in Adventures tagged , , at 3:51 am by kenderbard

Publisher: AEG
Level: 3-5
Introduction: “The first raid on our village happened a little over three months ago. We awoke in the morning to discover that the Cooper family’s house at the edge of town had been sacked and the entire family was missing,” croaks Obed, the village elder. “We mounted a search party, but found no trace of them.” The old man lifts his gaze to the west woods. “After the third such attack, we sent a messenger to seek aid from one of the larger towns nearby. He never returned.” He turns back to face your party and continues, “We had no idea who or what was attacking our village… until last week. Creatures in black robes drifted out of the woods to the west and began setting houses on fire. Then, they seized four of our bravest men and carried them, screaming, into the mists.” Obed throws his mug of ale into the fire, suddenly angry. “The only creature capable of this evil is the Barrow King who lives in the burial mounds to the west. But I swear, we have done nothing to focus his anger upon us! Nothing!” Wearily, the elder stands, leaning heavily on his walking stick. Slowly, he lifts it, pointing at each of you in turn. “if it is the Barrow King, God help us!”

A Gnome’s Affair

Posted in Adventures tagged , , , , , at 3:39 am by kenderbard

Publisher: Wizards of the Coast
Series: Greyhawk
Level: 1-6
Introduction: As an aspiring hero of Highfolk and the Flanaess, you are asked to come to a feast of small porportions to celebrate your deeds. A home-cooked meal, a warm cozy fire, a hearty tale from an old gnome, a journey deep in the Vesve again, where no one can hear you scream…

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