10.26.09

Dry Spell

Posted in Adventures tagged at 2:41 am by kenderbard

Publisher: WOTC
Level: 3
Introduction: The bugbear known as Relgore Himtooth is the leader
of a band of humanoid thugs that preys on travelers and
raids small farmsteads, stealing the valuables within
and occasionally murdering the occupants. The locals
have long sought a solution to this problem, but they
have found none so far. They lack the funds necessary
to draw qualified adventurers to the region, and the
problem is not severe enough for the lords who rule
this area to dedicate a superior force to its defense.2
About two months ago, Relgore and his band
attacked a coach that was traveling through the coun-
tryside, easily overwhelming the driver and passen-
ger—a noble named Nerius Bootlum. At the time of the
attack, Nerius was on his way to consult with a sage
named Elwin, who resides in a town some distance
away, about a curious magic item called the eversoaking
sponge. Leaving the two humans for dead, Relgore took
everything he found in the coach, including the  ever-
soaking sponge and a small fortune in gems that Nerius
had with him, and fled to a nearby cave that his
company uses as a hideout.
The coach driver was indeed dead, but Nerius
Bootlum had actually survived the attack. When he
regained consciousness, he slowly and painfully made
his way to a nearby Temple of Heironeous, where he
received magical curing. Angered by the unprovoked
attack, Nerius arranged to have a squad of militia
dispatched to the area where his carriage had been
waylaid. The militia tracked down Relgore’s band, and
the ensuing battle took a heavy toll on the raiders, reduc-
ing the band to about half its former size. The survivors,
including Relgore, managed to escape and lie low long
enough for their pursuers to claim a successful mission
and return to their posts within the city. Nerius, know-
ing full well that the threat to the region had not truly
been eliminated because no proof of Relgore’s death had
surfaced, placed a price of 2,000 gp on the bugbear
leader’s head, in hopes that a bounty hunter or adven-
turer would be motivated to seek him out and slay him.
Since then, Relgore has reassembled the scattered
remnants of his band, but it is far too small to use as an
instrument of vengeance against the militia and its
leader. Recently, however, the opportunity for some
malicious mischief presented itself, and Relgore seized
his chance to act. The weather has been unusually dry
this summer, and the wells in the nearby settlements
have dried up, forcing the natives to either rely on
water they have stored or bring in water from the
nearby lakes. Relgore realized that the eversoaking sponge
could soak up immense quantities of water, and that he
could reuse it after it had reached capacity simply by
squeezing a small amount of water from it. So he
decided to take his revenge against the humans by
draining the lakes that sustained them in times of
drought. Over the course of a week, Relgore eliminated
the water from three lakes in the area, reducing them to
nothing more than dry mud beds. The few local clerics
began channeling most of their magic into  create food
and water spells in an effort to keep the populace from
dying of thirst.
A few days ago, new of this situation reached Nerius
Bootlum, who quickly made the connection between
dry lakes and his stolen  eversoaking sponge. To date, he
has posted several public notices requesting assistance
with this problem.

04.06.09

Darwell’s Tower

Posted in Adventures tagged , at 3:16 am by kenderbard

Publisher: Fantasy Flight Games
Level: 3-4
Introduction: Darwell Umbruskor has long been known around town as an eccentric but ultimately harmless old sage. From what you’ve heard, he keeps odd hours, rarely speaks a word to anyone, and lets no one enter his tower save for a few servants. Though quiet and somewhat mysterious, Darwell has done nothing to arous undue suspicion. Sir Jeffers, a crusading warrior who just made your acquaintence, claims otherwise. According to evidence he recently came across, Darwell Umbruskor is both a necromancer and a dedicated priest of an evil power. “Don’t let Darwell’s appearances fool you, as they almost did us. he may seem like just another fat old academic spending his days with his books and research, but I have learned that he has recently come into possession of an artifact of evil. Darwell’s out of town and shouldn’t return for two more weeks. We believe he’s meeting with a few of his fellow servants of evil to hatch some diabolical plan involving the artifact. Someone of your talents and resourcefulness shouldn’t have any problem getting into his place and making it back out with the item we’re after. It’s a gray, glass sphere that seems to be filled with swirling mists. Don’t touch it, just slide this bag over it and carry it out of to us. We can’t have the town guard involved in this. Darwell’s padded the coffers of the town watchmen, and they’ve agreed to keep a close eye on his place. They’re watching Darwell’s tower like hawks, and fighting them will only get you thrown in jail. If they confiscate the orb after you’ve taken it, Darwell will have no troubles pulling some strings and using some bribes to get it back. We need your help. Stealth is far from our forte, but with the town guards keeping an eye on the tower, that’s what we need. Can you help?”

01.15.09

Danger in Deadwood

Posted in Adventures tagged , , at 6:45 am by kenderbard

Publisher: Bastion Press
Level: 2-4
Introduction: The PCs are commissioned to return the elderly paladin to his former homeland. Once the heroes have taken this task upon their shoulders, they quickly learn that not all things are as simple as they might seem. A warrior unwillingly, a hamlet unwelcoming of a change, a power hungry assassin, fiendish hordes of flesh devouring creatures, and juggernauts of wood quickly make a straightforward rescue mission something altogether different. All of this occurs within the sleepy and unimposing mountain hamlet known as Deadwood.

Daggers at Midnight

Posted in Adventures tagged , , at 6:37 am by kenderbard

Publisher: Fantasy Flight Games
Level: 3-5
Introduction: Today started just like any other day in the city. For once, it’s nice to wake up in the comfortable arms of civilization rather than in the pitch-black depths of some musty dungeon. The bustle of the crowds, the sun on your face, and the energy of the city all sotohe your nerves and help push out of your mind the terrors and dangers of your many adventurers. As you make your way down the street, a ragged urchin runs up to you, clutching a piece of parchment in one hand. “Hello there, you,” he says, pointing at a member of your party. “A man gave me four silver to deliver this to you. He said you’d give me four more on deliver.” He presses the parchment into your hand, eyeing your coin pouch as he waits expectantly for his payment. The parchment reads: “I’m surprised you’d show up around here again, Madarius. If you keep flaunting your face around town, it’s only a matter of time before Krell or Cassatta decides to smash it in. Gods, I’d have half a mind to do that myself if we didn’t make such a good team. I’m willing to forgive your last double cross if you see fit to meet me in the alley behind the Blue Ox just before sundown today.” Madarius? Cassatta? Krell?

12.11.08

Caravan of Hope

Posted in Adventures tagged , at 1:22 am by kenderbard

Publisher: Monkey God Enterprises
Level: 3-4
Introduction: In Caravan of Hope, the adventurers set out on a mission of mercy to the Elves of the Northwood. During their travels through the Debated Lands, they will meet some of the inhabitants of this area, while discovering some of the interesting features of these lands, such as the Blood Plateau.

10.26.08

Bounty Hunters

Posted in Adventures tagged , , at 5:53 am by kenderbard

Publisher: Module Workshop
Level: 2-4
Introduction: Kiro has spotted three bounty hunters on his trail. They are closing in quickly on him. He figures his only chance is to find some protection. Like from a group of adventurers in town…

07.28.08

Blood on White Petals

Posted in Adventures tagged , , , at 3:28 am by kenderbard

Publisher: AEG
Level: 2-5
Introduction: There is a secret to every message, and a hidden truth in every riddle… Traveling along the roads outside the peaceful province of Teshida. A humble ashigaru youth runs toward you, kneeling in the muck and mud at your feet. “Please,” he says, weeping. “Please.” He holds up a scroll, sealed with the chop of the village of Caotang. On the outside, written in poor calligraphy, is the word ’samurai’. Within, there is a message. In sloped kanji, tilted and barely legible, the message reads ‘We have killed the Village Magistrate, so sorry. Town of Caotang no longer can work. Awaiting sentence of death.’ Caotang is a wealthy village. Its production of silk worms is renowned throughout all of Kikumura Province, and without the yearly tithe from teh town, many master silk-makers will have no goods for sale when the winter comes. The entire province will starve. “I will take you to Caotang,” the ashigaru youth says brokenly. “And there, you must adminster the Emperor’s justice… and destroy us all.”

Bitter Waters

Posted in Adventures tagged , , at 3:16 am by kenderbard

Publisher: AEG
Level: 1-3
Introduction: Through acrid mists and bitter waters they march. They are quiet, making no sound as they leave the marshlands. Spears held high, the warriors scan the fog for signs of the attacker. Every step took them further from their old lands. Every step brings them closer to the lands of their ‘allies,’ who had abandoned them when the marsh turned black and foul. Every step brings one of them down to the befouled earth beneath the water, there to rest forever. Every step churns up more of the poisoned water as it seeps between their scales and below the skin. So many had already died on this march and after the attack, they had so few left…  The mists part in the night. The village’s light bathes them in a false welcome. The human guards are unsteady, either from poison or from drink. The town celebrates the end of the trade season, but not a man raises a toast to the creatures that died for it. So many had died from the first attack of the beast and from the aftermath, but the humans would suffer for such treachery…

06.23.08

Aldriv’s Revenge

Posted in Adventures tagged , , at 3:54 am by kenderbard

Publisher: Wizards of the Coast
Series: Kingdoms of Kalamark
Level: 1-3
Introduction: Duke Aldriv III has been brutally murdered. His brother, Prince Cardor, disappeared under mysterious circumstances. Mordeln, the bastard son of the Prince, is under suspicion. But Mordeln claims to be innocent, and he fears he will be the assassins’ next target.

The Barrow King

Posted in Adventures tagged , , at 3:51 am by kenderbard

Publisher: AEG
Level: 3-5
Introduction: “The first raid on our village happened a little over three months ago. We awoke in the morning to discover that the Cooper family’s house at the edge of town had been sacked and the entire family was missing,” croaks Obed, the village elder. “We mounted a search party, but found no trace of them.” The old man lifts his gaze to the west woods. “After the third such attack, we sent a messenger to seek aid from one of the larger towns nearby. He never returned.” He turns back to face your party and continues, “We had no idea who or what was attacking our village… until last week. Creatures in black robes drifted out of the woods to the west and began setting houses on fire. Then, they seized four of our bravest men and carried them, screaming, into the mists.” Obed throws his mug of ale into the fire, suddenly angry. “The only creature capable of this evil is the Barrow King who lives in the burial mounds to the west. But I swear, we have done nothing to focus his anger upon us! Nothing!” Wearily, the elder stands, leaning heavily on his walking stick. Slowly, he lifts it, pointing at each of you in turn. “if it is the Barrow King, God help us!”

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