10.26.09

Dimensions of Flight

Posted in Adventures tagged , , , at 2:40 am by kenderbard

Publisher: Necromancer Games
Level: 9-12
Introduction: The Maze of Zayene, Part 2, Dimensions of Flight, is the second in a four part series by award winning game designer Robert J. Kuntz. This book describes Zayene’s dimensional realms and the many new magics and monsters he has placed within these to defeat his unwary enemies. Four highly detailed magical and elemental realms are included, as is a king’s ransom in new monsters and magic! Can your players survive these torturous dimensions to achieve their escape?

Demons and Devils

Posted in Adventures tagged , , , , at 2:29 am by kenderbard

Publisher: Necromancer Games
Level: 9-13
Introduction: There it lay, the fabled holy sword of Karith, within the onyx altar just ast he legends told. As you step over the corpses of the final guardian creatures, you shift your shield to your back. Your thoughts turn towards your triumphant return with this wondrous item of legend. but as your hand reaches for the hilt, the wizard screams. Turning, you see a gathering blackness, containing a monstrous winged figure that is blacker still. Your nostrils fill with the sulfurous vapors of the Abyss and you hear its booming voice, freezing you where you stand: FOOL! Did you believe I would let this be so EASY?

01.04.09

City of the Spider Queen

Posted in Adventures tagged at 5:48 am by kenderbard

Publisher: Wizards of the Coast
Series: Forgotten Realms
Introduction: Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can. Designed to take 10th-level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences.

07.15.08

Bad Moon Waning

Posted in Adventures tagged at 10:43 am by kenderbard

Publisher: Wizards of the Coast
Level: 10
Introduction: When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just begun?

06.23.08

A Harvest of Evil

Posted in Adventures tagged , , at 3:42 am by kenderbard

Publisher: Wizards of the Coast
Level: 10-12
Introduction: Twin Oaks is a tiny, sleepy little thorp located just within the sheltering eaves of a great forest. Home to an extended family clan of farmers and woodcutters, the community was founded within living memory and since its creation the inhabitants have known only peace and prosperity. But just as the gentle breezes of late summer can transform rapidly into the deadly storms of autumn, dark times have come suddenly to Twin Oaks, in the person of Deskryn, a vampire who finds himself on the run from deadly enemies. Just two nights ago, as the good folk of Twin Oaks prepared for the annual harvest, Deskryn’s castle home was invaded by an intrepid band of adventurers led by a noble paladin. Although the party did not achieve its goal of slaying the vampire himself, they managed to drive him from his lair and force him to flee into the night with only the barest fraction of his former resources in tow. Unfortunately for the good folk of Twin Oaks, theirs was the community onto which the vampire stumbled first, and it is here that the fiends have taken refuge. The little settlement offers the displaced vampire all that he needs: shelter from the hateful light of the sun, a selection of new servants, and a supply of fresh mortal blood. Even in his current condition, Deskryn alone is more than a match for the inhabitants of the thorp; but his best hope of survival lies not in conquest, but in secrecy. He plans to hide in Twin Oaks until he believes it safe to leave; then, he can begin plotting his revenge on the hateful paladin and her
compatriots who brought him to this lowly state. As for the citizens of the thorp, they are all but helpless in the face of this powerful enemy. The vampire has already slaked his unholy thirst on one of their number, and his minions have taken hostages to ensure that the inhabitants do as they are told. All the folk of Twin Oaks hope that Deskryn will take what he wants and then leave them in peace, but few of them believe that such hopes are realistic. Until Deskryn has satisfied himself that the coast is clear, Twin Oaks—and its people—belong to him.