01.10.09

Complete Adventurer

Posted in Supplemental Stuff tagged at 5:37 am by kenderbard

Publisher: Wizards of the Coast
Introduction: Complete Adventurer is a rules accessory for the Dungeons & Dragons game. it is primarily a player resource focused on skills and other game elements that characters of any class can use. it looks at nearly every aspect of the D&D game with skills in mind, and it allows characters with the proper number of skill ranks access to new combat options, new spells, new equipment, and new classes. DMs can also use this book as a resource for creating or optimizing single creatures or even entire campaign worlds.

Classic Play: Book of Planes

Posted in Supplemental Stuff tagged at 5:29 am by kenderbard

Publisher: Mongoose Publishing
Series: Classic Play
Introduction: Go beyond the fields we know, into the realms of high fantasy and legend. The planes are a far grander stage for adventure than the mundane wilderness and dungeons of the world. Out there, the characters can walk with the gods themselves, delve into the foundations of the cosmos or quest in the lands of the dead or be the deciding factor in the great wars of Good and Evil. This is truly a place for heroes.

Classic Play: Book of Strongholds and Dynasties

Posted in Supplemental Stuff tagged , , at 3:41 am by kenderbard

Publisher: Mongoose Publishing
Series: Classic Play
Introduction: Heralding the Classic Play series from Mongoose Publishing, the Book of Strongholds is a 256-page hardback rules supplement for the d20 System that covers everything players need to know about building and operating their own strongholds and realizing the full potential of their dynasty.


01.04.09

Cityscape

Posted in Supplemental Stuff tagged at 5:57 am by kenderbard

Publisher: Wizards of the Coast
Introduction: Welcome to the Cityscape supplement, the latest and perhaps most unusual offering in the environment series fo the latest edition of the Dungeons & Dragons game. Unlike the previous entries in the line, each of which focuses on more traditional environments – arctic wastelands, sand-swept deserts, storm-tossed seas, and the like – the book you hold now endeavors to give the same treatment to the city, or the urban “environment.” Indeed, running extended campaigns in and around a single city can often be even more challenging than doing the same in one of the wilderness environments. In order for your city to be an effective host for the player characters, it must be as three-dimensional as they are and more. People, locations, policies, factions, laws, districts – they all have to be considered, if the DM wants to keep things smooth and engaging for the life of his game. In short, his city must truly live, and that’s quite a daunting task for any DM. It is the purpose of Cityscape to make such a task far less daunting. Whether you’ve run numerous urban campaigns or this is your first foray into a city-based story, this book contains all you need to spin a dazzling world of vibrant, colorful adventure for yourself and for the players.

City Works

Posted in Supplemental Stuff tagged at 5:51 am by kenderbard

Publisher: Fantasy Flight Games
Series: Legends and Lairs
Introduction: Fantasy Flight Games is pleased to present Cityworks, the latest volume in our Legends & Lairs line of sourcebooks for the d20 System. Cityworks gives players and DMs everything they need to create and play exciting urban adventurers and campaigns.

Childre of the Fey

Posted in Supplemental Stuff tagged at 5:37 am by kenderbard

Publisher: Clockwork Golem Workshop
Introduction: Children of the Fey gives you a host of new feats, prestige classes and magic to remedy the situation, providing you with a host of options for characters that possess a link to the fey world. From the fairy gifts used to bolster heroes to the fey ancestry of the child of the woods; from the subtle strength of feywood to the carefully woven charm of a fairy glamor. Children of the Fey gives you all the tools you need to create memorable and exciting fey characters for your next game.

08.18.08

Champions of Valor

Posted in Supplemental Stuff tagged at 3:54 am by kenderbard

Publisher: Wizards of the Coast
Series: Forgotten realms
Introduction: Malevolent forces conspire to ravage the lands and cities of Faerun, and only the most valiant heroes can thwart their dark designs. If you are a player, this book helps you play heroic champions with the might and conviction to destroy the worst evils of the world. If you’re a Dungeon Master, this book contains everything you need to create worthy challenges and rewards for yoru valorous heroes as they struggle to save the Realms from the darkness that threatens it.

Champions of Ruin

Posted in Supplemental Stuff tagged at 3:50 am by kenderbard

Publisher: Wizards of the Coast
Series: Forgotten Realms
Introduction: Every corner of Faerun harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes to ever afflict the Forgotten Realms game setting.

08.15.08

Book of Vile Darkness

Posted in Supplemental Stuff tagged at 6:52 am by kenderbard

Publisher: Wizards of the Coast
Introduction: Book of Vile Darkness is a sourcebook of evil. It contains a large amount of new game material—all of it vile, loathsome, dark, and despicable. Although evil monsters, spells, and magic items have appeared in previous products, this compendium is a collection of the most vile, hideous, and disgusting aspects of evil that might appear in a game. Its pages contain references to acts of horrible depravity and malevolent behavior unlike anything you have probably encountered before in the DUNGEONS & DRAGONS game. Let this be a warning: Book of Vile Darkness is intended for mature audiences. The topics covered herein are not for the immature, squeamish, or faint of heart. This book deals with fictional gore, extreme violence, human sacrifice, addiction, corrupt magic, and deviant behavior. Its content is not a lighthearted take on “badness”—it is about evil, pure and simple.

Book of Exalted Deeds

Posted in Divine, Supplemental Stuff tagged at 6:44 am by kenderbard

Publisher: Wizards of the Coast
Introduction: There is an obvious parallel between this book and its predecessor, the Book of Vile Darkness. Both are named after minor artifacts detailed in the Dungeon Master’s Guide, artifacts that define the sharp polarity between the most abhorrent pits of evil and the highest peaks of righteousness. While the Book of Vile Darkness concerns itself with all things evil, dealing with the most reprehensible subjects ever covered in the DUNGEONS & DRAGONS game, this book tackles the opposite subject. The two books share a similar outline, and there are several other parallels in content as well, but their essential function is quite different. The Book of Vile Darkness gives Dungeon Masters the tools they need to bring the villains and monsters of their campaigns to new lows of depravity and evil. Armed with the Book of Exalted Deeds, players can now bring their characters, the heroes of the campaign, to great new heights of valor and righteousness. In contrast to thoroughly vile villains, heroes are called upon to perform truly exalted deeds.

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