04.06.09
Dead Man’s Cove
Publisher: Fantasy Flight Games
Level: 4-6
Introduction: Cutthroats and cannons! Many a merchant has made his fortune sailing the high seas, transporting goods from one port to another, trading things that are needed for the one thing he needs: gold. One such man is the powerful sea-trade merchant Baldrick Mornstar, master of a fleet of cargo-laden ships. When the shipping lanes Mornstar depends on become infested with human sharks, the well-heeled merchant casts about for some brave souls to take care of the problem – permanently. After numerous attempts by hired scoundrels to deal with the pirates on their own watery tuf fail miserably, Baldrick decides that the best way to end the problem is to catch the blackguards offguard, hitting them where they’re sure to expect it least: at their land base. Like the town crier Mornstar hired shouts, this is a job for stalwart adventurers, for competent adventurers, but mostly for adventurers who aren’t afraid to use their heads. After all, when you’re dealing with scurvy dogs like these, it’s use ‘em or lose ‘em.
Dawn of the Serpent
Publisher: Fantasy Flight Games
Level: 5-7
Introduction: Night has fallen and the darkness presses in like walls as you ride along the forest road. The thin sliver of moon above does little to dispel the gloom. A chilling wind gently stirs the leaves and the crisp air stings your exposed flesh. your breath hangs in the air, forming small halos around your heads. Rounding a bend you see the cheerful glow of a campfire about a hundred yards ahead. You can make out the silhouettes of three figures standing around the welcoming fire. Eager to warm yourselves and perhaps share some camaraderie with fellow travelers you urge your steeds on. As you approach, a feeling of uneasyness settles in the pit of your stomachs. The forest around you is ominously still. An oppressive silence fills the void… as if the entire forest is holding its breath expectantly. Upon closer inspection the figures surrounding the campfire appear to be extremely life-like stone statues, their faces frozen masks of fear and surprise. Examining the campsite, you notice a pair of deep, parallel grooves in teh loamy soil leading into the brush to the north as if something heavy has been dragged away…
Darwell’s Tower
Publisher: Fantasy Flight Games
Level: 3-4
Introduction: Darwell Umbruskor has long been known around town as an eccentric but ultimately harmless old sage. From what you’ve heard, he keeps odd hours, rarely speaks a word to anyone, and lets no one enter his tower save for a few servants. Though quiet and somewhat mysterious, Darwell has done nothing to arous undue suspicion. Sir Jeffers, a crusading warrior who just made your acquaintence, claims otherwise. According to evidence he recently came across, Darwell Umbruskor is both a necromancer and a dedicated priest of an evil power. “Don’t let Darwell’s appearances fool you, as they almost did us. he may seem like just another fat old academic spending his days with his books and research, but I have learned that he has recently come into possession of an artifact of evil. Darwell’s out of town and shouldn’t return for two more weeks. We believe he’s meeting with a few of his fellow servants of evil to hatch some diabolical plan involving the artifact. Someone of your talents and resourcefulness shouldn’t have any problem getting into his place and making it back out with the item we’re after. It’s a gray, glass sphere that seems to be filled with swirling mists. Don’t touch it, just slide this bag over it and carry it out of to us. We can’t have the town guard involved in this. Darwell’s padded the coffers of the town watchmen, and they’ve agreed to keep a close eye on his place. They’re watching Darwell’s tower like hawks, and fighting them will only get you thrown in jail. If they confiscate the orb after you’ve taken it, Darwell will have no troubles pulling some strings and using some bribes to get it back. We need your help. Stealth is far from our forte, but with the town guards keeping an eye on the tower, that’s what we need. Can you help?”
Darkwoods’ Secret
Publisher: Fantasy Flight Games
Level: 5-7
Introduction: The summer squall has passed you by overnight, and you awake to the dull purples of a clearing sky and rising sun. Cool mist brushes past your face as you gather your things and prepare to break camp. Pressing on, you soon find that the plains are coming to an end: a distant range of mountains has risen over the horizon, and the tall grasses soon give way to scrub, and the scrub then gives way to ancient oaks. As you pass beneath the first green leaves, the last of the clouds have been burnt away and a bright sun stands starkly against a clear sky of blue. Your feet seem light upon teh earth, and friendly banter soon erupts. Then, as quickly as the stars had seemed to align themselves in your favor, the moment is shattered: an arrow, straight and true, lodges itself in teh dust at your feet. Instantly, you are aware of the figures all about you – figures slim and fair, with slanted features and tapered ears. “Welcome to the Forest of Athan.”