08.18.08
Champions of Valor
Publisher: Wizards of the Coast
Series: Forgotten realms
Introduction: Malevolent forces conspire to ravage the lands and cities of Faerun, and only the most valiant heroes can thwart their dark designs. If you are a player, this book helps you play heroic champions with the might and conviction to destroy the worst evils of the world. If you’re a Dungeon Master, this book contains everything you need to create worthy challenges and rewards for yoru valorous heroes as they struggle to save the Realms from the darkness that threatens it.

Champions of Ruin
Publisher: Wizards of the Coast
Series: Forgotten Realms
Introduction: Every corner of Faerun harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes to ever afflict the Forgotten Realms game setting.

Champions of Darkness
Publisher: Wizards of the Coast
Series: Ravenloft
Introduction: Nemesis of good, yet puppets of evil, the beleaguered men and women who serve the Dark Powers may achieve their own terrible grandeur in the Dread Realms – or they may somehow find their way back to the light. In any other world, they might be considered villains. In Ravenloft, they are champions.

08.15.08
Chainmail Bikini
Publisher: EN Publishing
Introduction: This book contains the full-figured scoop on that controversial (but aesthetically pleasing) bit of protective gear, the chainmail bikini.
Cabalist – Power Class
Publisher: Mongoose Publishing
Series: Power Classes
Introduction: Both divine and arcane, the magic of a cablist is bound into words and signs, crafted by the intricate weaving of rituals and ancient intonations. A cabalist can seek to explore themysteries of the planes and beings of infinite power on his own or join with a circle of like-minded seekers to work even greater rites in the name of entities that were old when life first emerged from teh seas and will exist long after the sun becomes a cinder in the lifeless heavens. Cabalists walk in the shadows of truly unimaginable beings, drawing upon the merest echoes of their attention and working grand magic with their stolen power.
Book of Vile Darkness
Publisher: Wizards of the Coast
Introduction: Book of Vile Darkness is a sourcebook of evil. It contains a large amount of new game material—all of it vile, loathsome, dark, and despicable. Although evil monsters, spells, and magic items have appeared in previous products, this compendium is a collection of the most vile, hideous, and disgusting aspects of evil that might appear in a game. Its pages contain references to acts of horrible depravity and malevolent behavior unlike anything you have probably encountered before in the DUNGEONS & DRAGONS game. Let this be a warning: Book of Vile Darkness is intended for mature audiences. The topics covered herein are not for the immature, squeamish, or faint of heart. This book deals with fictional gore, extreme violence, human sacrifice, addiction, corrupt magic, and deviant behavior. Its content is not a lighthearted take on “badness”—it is about evil, pure and simple.

Armies of the Abyss
Publisher: Green Ronin Publishing
Series: Book of Fiends (Volume 2)
Introduction: Embodying chaos and evil, demons are frequent and unwelcome visitors to the Material plane. Armies of the Abyss, by Living Greyhawk Gazetteer author and Polyhedron editor Erik Mona, is your essential guide to the denizens of the infinite layers.

Legions of Hell
Publisher: Green Ronin Publishing
Series: Book of Fiends (Volume 1)
Introduction: Asmodeus, the King of Hell, has ruled the nine circles of the Pit since the dawn of time. Father of the baatezu race, the Adversary reigns over millions of subjects. Legions of Hell introduces you to his most notorious minions, up close and personal. You’ll meet scheming dukes, infernal assassins, and elite shock troops. You’ll see firsthand why only the most ruthless devils survive the cutthroat politics of the infernal reaches.

Book of Exalted Deeds
Publisher: Wizards of the Coast
Introduction: There is an obvious parallel between this book and its predecessor, the Book of Vile Darkness. Both are named after minor artifacts detailed in the Dungeon Master’s Guide, artifacts that define the sharp polarity between the most abhorrent pits of evil and the highest peaks of righteousness. While the Book of Vile Darkness concerns itself with all things evil, dealing with the most reprehensible subjects ever covered in the DUNGEONS & DRAGONS game, this book tackles the opposite subject. The two books share a similar outline, and there are several other parallels in content as well, but their essential function is quite different. The Book of Vile Darkness gives Dungeon Masters the tools they need to bring the villains and monsters of their campaigns to new lows of depravity and evil. Armed with the Book of Exalted Deeds, players can now bring their characters, the heroes of the campaign, to great new heights of valor and righteousness. In contrast to thoroughly vile villains, heroes are called upon to perform truly exalted deeds.
