07.28.08

Blood on White Petals

Posted in Adventures tagged , , , at 3:28 am by kenderbard

Publisher: AEG
Level: 2-5
Introduction: There is a secret to every message, and a hidden truth in every riddle… Traveling along the roads outside the peaceful province of Teshida. A humble ashigaru youth runs toward you, kneeling in the muck and mud at your feet. “Please,” he says, weeping. “Please.” He holds up a scroll, sealed with the chop of the village of Caotang. On the outside, written in poor calligraphy, is the word ’samurai’. Within, there is a message. In sloped kanji, tilted and barely legible, the message reads ‘We have killed the Village Magistrate, so sorry. Town of Caotang no longer can work. Awaiting sentence of death.’ Caotang is a wealthy village. Its production of silk worms is renowned throughout all of Kikumura Province, and without the yearly tithe from teh town, many master silk-makers will have no goods for sale when the winter comes. The entire province will starve. “I will take you to Caotang,” the ashigaru youth says brokenly. “And there, you must adminster the Emperor’s justice… and destroy us all.”

Black Rain

Posted in Adventures tagged at 3:18 am by kenderbard

Publisher: Wizards of the Coast
Level: 16
Introduction: When the dreaded black rain falls, all those who revere deities or rely on them for power and protection cringe in fear. The black rain forms a wall between the mortal and the divine and thus, when it falls, clerics lose all their abilities to cast spells and work miracles. Only the foulest of villains would use this opportunity to strike against the near-helpless clerics of an otherwise powerful temple. When the black rain falls, the temple of St. Cuthbert comes under siege and a magical barrier prevents anyone from helping the beleaguered clerics and temple defenders inside. Someone has to find a way to aid them, and quick!

Bitter Waters

Posted in Adventures tagged , , at 3:16 am by kenderbard

Publisher: AEG
Level: 1-3
Introduction: Through acrid mists and bitter waters they march. They are quiet, making no sound as they leave the marshlands. Spears held high, the warriors scan the fog for signs of the attacker. Every step took them further from their old lands. Every step brings them closer to the lands of their ‘allies,’ who had abandoned them when the marsh turned black and foul. Every step brings one of them down to the befouled earth beneath the water, there to rest forever. Every step churns up more of the poisoned water as it seeps between their scales and below the skin. So many had already died on this march and after the attack, they had so few left…  The mists part in the night. The village’s light bathes them in a false welcome. The human guards are unsteady, either from poison or from drink. The town celebrates the end of the trade season, but not a man raises a toast to the creatures that died for it. So many had died from the first attack of the beast and from the aftermath, but the humans would suffer for such treachery…

Bearers of Jade

Posted in Adventures at 3:12 am by kenderbard

Publisher: Five Rings Publishing Group
Level: ???
Introduction: In the contaminated wastes of the Shadowlands, the nightmares of samurai come to unholy life. More dangers lie here than the Crab dare describe: fields grown of human hair, corpses of demons a thousand feet tall, and oni who hurl scars like spittle. Two-headed sharks swim the waters while rolling cages of bone race the demon horses of teh undead Moto family.
And they do not stop at the Kaiu Wall.
Within these pages is the work of the wanderer Seikansha, whose life was rent asunder by servants of Fu Leng hidden within the very heart of Rokugan. He knows the viscera sucker that might be your bride, the forbidden teachings of bushi damned by the Emperor, and the oni who snatch spirits away from their bodies. Collecting letters, confessions, orders, and accusations from all the Clans of the Emerald Empire, Seikansha shows where the most terrifying evil waits… right beside you.
No one is safe.
Not even the bearers of jade.

Bastion of Broken Souls

Posted in Adventures tagged at 3:08 am by kenderbard

Publisher: Wizards of the Coast
Level: 18
Introduction: An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods.

Base of Operations

Posted in Adventures tagged at 2:54 am by kenderbard

Publisher: Wizards of the Coast
Level: 5
Introduction: A group of vile, humanoids have taken over an old, ruined keep within a day’s walk of the nearest town. Local leaders greet this news with alarm, for they don’t wish to see a stronghold for evil humanoids so close to their settlement. So they offer a deal to your group of adventurers: Root out the humanoids and you can have the keep as your own base of operations.

07.15.08

Bad Moon Waning

Posted in Adventures tagged at 10:43 am by kenderbard

Publisher: Wizards of the Coast
Level: 10
Introduction: When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just begun?

Bad Light

Posted in Adventures tagged at 10:40 am by kenderbard

Publisher: Wizards of the Coast
Level: 4
Introduction: What’s happened to the Pearl Tower — an ancient lighthouse built to warn ships away from a treacherous reef? Ships are disappearing, and the busy part of the trading season is just about to start. Could someone have taken over the lighthouse and wrecked the ships?