06.23.08

An Eye For An Eye

Posted in Adventures tagged at 3:55 am by kenderbard

Publisher: Wizards of the Coast
Level: 8
Introduction: When your ire has been raised, when you have been wronged, when someone has crossed you too many times—it’s time to contact the Council of Wrath. This small but extremely efficient band specializes in vengeance. And woe to those who find them looking in their direction.

Aldriv’s Revenge

Posted in Adventures tagged , , at 3:54 am by kenderbard

Publisher: Wizards of the Coast
Series: Kingdoms of Kalamark
Level: 1-3
Introduction: Duke Aldriv III has been brutally murdered. His brother, Prince Cardor, disappeared under mysterious circumstances. Mordeln, the bastard son of the Prince, is under suspicion. But Mordeln claims to be innocent, and he fears he will be the assassins’ next target.

The Barrow King

Posted in Adventures tagged , , at 3:51 am by kenderbard

Publisher: AEG
Level: 3-5
Introduction: “The first raid on our village happened a little over three months ago. We awoke in the morning to discover that the Cooper family’s house at the edge of town had been sacked and the entire family was missing,” croaks Obed, the village elder. “We mounted a search party, but found no trace of them.” The old man lifts his gaze to the west woods. “After the third such attack, we sent a messenger to seek aid from one of the larger towns nearby. He never returned.” He turns back to face your party and continues, “We had no idea who or what was attacking our village… until last week. Creatures in black robes drifted out of the woods to the west and began setting houses on fire. Then, they seized four of our bravest men and carried them, screaming, into the mists.” Obed throws his mug of ale into the fire, suddenly angry. “The only creature capable of this evil is the Barrow King who lives in the burial mounds to the west. But I swear, we have done nothing to focus his anger upon us! Nothing!” Wearily, the elder stands, leaning heavily on his walking stick. Slowly, he lifts it, pointing at each of you in turn. “if it is the Barrow King, God help us!”

Aberrations

Posted in Adventures tagged , , at 3:46 am by kenderbard

Publisher: Necromancer Games
Series: Swords and Sorcery
Level: 6-8
Introduction: Something has awakened in the Mistwood Mines. An old evil stretches its tentacles across the Moon Fog Hills and once again the hearty folk below have a reason to live in terror. Are you b rave enough to discover the secrets of the mines? Can you withstand the Obelisks of Chaos?

A Question of Ethics

Posted in Adventures tagged at 3:43 am by kenderbard

Publisher: Wizards of the Coast
Level: 12
Introduction: Not all conflicts are straightforward. Not all decisions are easy. Two forces are at odds in this adventure, and neither is clearly good nor clearly evil. The player characters (PCs) must decide for themselves whom to aid—or not to aid.

A Harvest of Evil

Posted in Adventures tagged , , at 3:42 am by kenderbard

Publisher: Wizards of the Coast
Level: 10-12
Introduction: Twin Oaks is a tiny, sleepy little thorp located just within the sheltering eaves of a great forest. Home to an extended family clan of farmers and woodcutters, the community was founded within living memory and since its creation the inhabitants have known only peace and prosperity. But just as the gentle breezes of late summer can transform rapidly into the deadly storms of autumn, dark times have come suddenly to Twin Oaks, in the person of Deskryn, a vampire who finds himself on the run from deadly enemies. Just two nights ago, as the good folk of Twin Oaks prepared for the annual harvest, Deskryn’s castle home was invaded by an intrepid band of adventurers led by a noble paladin. Although the party did not achieve its goal of slaying the vampire himself, they managed to drive him from his lair and force him to flee into the night with only the barest fraction of his former resources in tow. Unfortunately for the good folk of Twin Oaks, theirs was the community onto which the vampire stumbled first, and it is here that the fiends have taken refuge. The little settlement offers the displaced vampire all that he needs: shelter from the hateful light of the sun, a selection of new servants, and a supply of fresh mortal blood. Even in his current condition, Deskryn alone is more than a match for the inhabitants of the thorp; but his best hope of survival lies not in conquest, but in secrecy. He plans to hide in Twin Oaks until he believes it safe to leave; then, he can begin plotting his revenge on the hateful paladin and her
compatriots who brought him to this lowly state. As for the citizens of the thorp, they are all but helpless in the face of this powerful enemy. The vampire has already slaked his unholy thirst on one of their number, and his minions have taken hostages to ensure that the inhabitants do as they are told. All the folk of Twin Oaks hope that Deskryn will take what he wants and then leave them in peace, but few of them believe that such hopes are realistic. Until Deskryn has satisfied himself that the coast is clear, Twin Oaks—and its people—belong to him.

A Gnome’s Affair

Posted in Adventures tagged , , , , , at 3:39 am by kenderbard

Publisher: Wizards of the Coast
Series: Greyhawk
Level: 1-6
Introduction: As an aspiring hero of Highfolk and the Flanaess, you are asked to come to a feast of small porportions to celebrate your deeds. A home-cooked meal, a warm cozy fire, a hearty tale from an old gnome, a journey deep in the Vesve again, where no one can hear you scream…

A Lamentation of Thieves

Posted in Adventures tagged , , , , , at 3:34 am by kenderbard

Publisher: Necromancer Games
Series: Sword and Sorcery
Level: 1-6
Introduction: From the glistening waters of the Moonsilver Sea to the perilous Scar-In-The-Sky Peaks, the land of Hawkmoon is haven of miscreants, highwaymen, and worse. Powerful, faceless figures plot for ultimate control. None are as feared and beloved, dashing and deplorable as Sivian Ulphar, better known as the Lucre King. His agents have infiltrated every organization; his shadow has darkened every heart. Yet one man dares to defy him…

06.19.08

The Big Deal

Posted in Adventures tagged at 11:06 pm by kenderbard

Publisher: Wizards of the Coast
Series: D&D Cliffhangers: A Giant Ransom
Level: 11 (4 players)
Introduction: The newly appointed Duke Castaril Ambrinigan has recently relocated to a modest, newly constructed keep near the frontier town of Ormanlak. He and his family arrived safely, but a caravan containing family heirlooms was waylaid by a band of frost giant raiders. Most of the items were of no consequence to the Duke, with the exception of one: a three-foot tall golden statue of a lion. The Duke, wanting to avoid a war, sent an emissary to the frost giants. He offered gems totaling 10,000 gold pieces in value as ransom for the lion. The giants accepted, and a time and place was set for the exchange. But there is more. A white dragon named Whildenstrank lives in the midst of a nearby glacier, and has maintained a network of winter wolf spies, including some in the frost giants’ camp. Through these spies, Whildenstrank learned of the capture of the golden lion, and the upcoming trade. Thinking that the lion would make a fine addition to his frozen treasure hoard, Whildenstrank has prepared to strike.

A Dead Man’s Party

Posted in Adventures tagged , , at 11:03 pm by kenderbard

Publisher: Module Workshop
Level: 4-6 (4 players)
Introduction: A mad necromancer imprisoned in a sanitarium has died. Now he has come back as a powerful undead wizard. His lunacy was only increased by his death and he has turned all the other inmates into his undead servants. Now the sanitarium is under his control. A traveling group of adventures must put a stop to the necromancer before his evil madness spreads.

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